Lens Debaser 1.73 · User guide: DEBASE PERFECTLY GOOD OPTICS IN POST

LensDebaserOFX

Lens Debaser is an Apple Silicon Metal/OpenFX effect for DaVinci Resolve. It adds controllable lens character—including field-dependent softness, shaped bokeh, chromatic aberration, distortion, flare, diffusion, and optical wear—to your too-perfect footage.

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Lens Debaser is free, with its source available on GitHub under a noncommercial share-alike licence. Shape optical responses to taste, or use AI with the included Preset Authoring Kit to create your own presets.

Current build: Lens Debaser 1.73

Release date:

Version 1.73 keeps the full loaded preset list when you copy a node, apply the previous clip’s grade, or reopen a project. The selected preset and your manual adjustments carry over too. Version 1.72 adds Final Framing: automatically crop unwanted lens-effect edges, fine-tune the crop with Adjust Auto, or use Manual Crop. Existing optical looks remain unchanged. Version 1.70 adds wide-angle projection, resolution-relative effect sizing, a reorganized control layout and an expanded factory preset library with four new creative families. Version 1.69 added Optical Drift, three new drift presets, and updated documentation for shaping directionally imperfect bokeh. Version 1.68 added continuous field and aperture blur transitions that integrate edge softness and shaped bokeh more naturally, with especially improved stressed, body-camera and internal-field looks. Version 1.67 introduced AI-assisted optical-look authoring: create your own presets with the included, version-matched Preset Authoring Kit. It also added flexible prism distribution, causally ordered optics, expanded aperture and bokeh range, and clearer preset editing.

WORK IN PROGRESS

Experimental software

Lens Debaser is under active development. Features, controls, presets, results, compatibility and performance may change without notice. Parts of the plugin may break, behave unexpectedly, or not work entirely as described in this guide.

Lens Debaser is not a scientific ray tracer. It uses perceptually useful approximations of lens effects rather than attempting mathematically exact optical simulation. The aim is to produce convincing, controllable results while keeping render times practical for post-production and color-grading workflows.

The software and this guide are provided as is and as available, without warranties of any kind, express or implied. To the fullest extent permitted by applicable law, the authors and contributors accept no liability for loss, damage, interrupted work, corrupted projects, lost media or any other consequence arising from installation or use. Test the plugin on copies of important projects and media.

INSTALLATION

Install Lens Debaser

Download the signed and Apple-notarized Lens Debaser 1.73 installer. It includes the ready-built plug-in, 133 factory presets and the Preset Authoring Kit.

Download the installer
Save the .pkg file from the official GitHub release. You do not need the older ZIP or command-file installer.
Quit Resolve
Fully quit DaVinci Resolve before installing or replacing the plug-in.
Run the installer
Double-click the downloaded .pkg and follow the installation steps. Enter your Mac administrator password when requested.
Restart Resolve
Open Resolve and find Lens Debaser in the OpenFX effects library. To load a factory preset, click Load and choose a .ldbpreset file from the factory preset folder below.

Factory presets: /Library/Application Support/Lens Debaser/Factory Presets
Preset Authoring Kit: /Library/Application Support/Lens Debaser/Preset Authoring Kit

The installer places the plug-in in /Library/OFX/Plugins. It leaves personal presets intact and saves an existing plug-in bundle in /Library/Application Support/Lens Debaser/Backups before replacing it.

Signed and notarized: the installer and plug-in are Developer ID signed.

Requirements: an Apple Silicon Mac, macOS 26 or newer, and DaVinci Resolve or DaVinci Resolve Studio. The approved binary already requires macOS 26; the installer checks that requirement.

Older unsigned releases: installation workarounds

These instructions apply only to older unsigned ZIP releases, not the notarized installer above. Try opening the old installer once, then go to System Settings → Privacy & Security → Open Anyway. Confirm Open and authenticate when requested. See Apple’s instructions.

Alternatively, for an older release downloaded from the official Lens Debaser GitHub repository, open Terminal and run:

xattr -cr "/path/to/Lens-Debaser-release-folder"

Replace the quoted path with the extracted release folder’s actual path, then open Install Lens Debaser.command again. This removes quarantine and other extended attributes from that path without disabling Gatekeeper system-wide. Do not run the old command-file installer over the new signed installation: it replaces the plug-in’s signature.

QUICK START

Four steps to results

Add Lens Debaser
Add Lens Debaser to a clip node on the Color page for an individual shot. If every clip was captured with the same camera and lens—such as a timeline of smartphone footage—add it to a timeline node to apply one consistent optical treatment across the entire edit.
Confirm the input space
Input Color Space does not enable the effect. Leave its default unchanged when DaVinci Wide Gamut / Intermediate enters the node; otherwise choose the actual color space entering the node. Presets do not change this setting.
Choose a starting point
Load a preset or begin with Clean Slate, then adjust the controls for the shot.
Optional: set the final strength
Use Effect Blend when you want to mix the complete Lens Debaser result with the original image.

ROOT CONTROL GROUP

Setup

Presets, input encoding and broad creative context.

Setup / CONTROL GROUP

Presets

Choose a starting look, load a preset file or save your own settings.

Preset applies a look from the menu. Load opens a .ldbpreset file and adds presets from its folder to the menu. An asterisk beside the loaded name means you changed its settings; restoring those settings removes the asterisk. Custom means the current settings are not based on a loaded preset. Save writes the current lens settings to a new .ldbpreset file. Presets leave Input Color Space unchanged, so check that setting separately for your footage. Loaded presets are stored with the node, so its full preset list carries over when copying a node, applying the previous clip’s grade, or reopening the project, even if the original preset files are unavailable. For nodes created in older versions, use Load again in 1.73 to store the full list; an older node cannot restore entries it never saved.

Illustrated Lens Debaser Setup and Presets control layout

Setup / CONTROL GROUP

Input & Diagnostics

Match the incoming image’s color space and inspect the effect.

Input Color Space tells the effect how to read the image entering this node. Choose that image’s actual space, which may differ from the timeline or export space. The default matches DaVinci Wide Gamut / Intermediate. This control does not enable an effect, and presets leave it unchanged. Choosing the wrong space can change brightness, color and which highlights produce glow or flare. The output retains the input encoding.

Effect Size defaults to Frame Relative: pixel-sized effects such as blur and scatter stay proportionally similar when output resolution changes. Fixed Pixels keeps their size in pixels, so they occupy less of a higher-resolution image. It does not change geometry or overall effect strength, and presets can save the choice.

Diagnostic View replaces the finished image with a view of a particular response, such as depth or the difference from the source. It is for checking settings, not a finishing effect. Return it to Off for the normal image; the individual views are explained below.

Illustrated Lens Debaser Setup and Input & Diagnostics control layout

SETUP / INPUT & DIAGNOSTICS

Diagnostic Views

Diagnostic View temporarily replaces the normal image with information that helps identify and adjust individual parts of the effect.

ViewWhat it shows
OffThe normal Lens Debaser result.
Difference (Amplified)The amplified difference between the processed result and the source, centered on middle grey. Neutral grey means no change; brighter, darker or colored areas show where the plugin changes the image.
Scatter OnlyOnly the combined Bloom, Glare, Spherical Halo and Anamorphic Flare contribution, amplified for inspection. A black image means those controls are producing no scatter energy on the current frame.
Direct Optics OnlyThe direct optical result—including geometry, field, detail, chromatic, transmission and aperture processing—without Bloom, Glare, Spherical Halo or Anamorphic Flare added.
Depth InputThe normalized depth map Lens Debaser is using after Depth Interpretation and the Input Near/Input Far remap. Black represents 0 and white represents 1.
Defocus AmountA grayscale view of distance from Focus Depth after the current depth response. Dark areas are closer to the focus plane; bright areas receive more defocus.
Depth RejectionA grayscale view of depth boundaries protected from cross-layer scatter. Brighter areas show stronger sample rejection caused by Depth Edge Protection.

Diagnostic View changes only the displayed output. It does not alter the current preset or the stored lens controls.

See it in action ↓

Setup / CONTROL GROUP

Capture Context

Adjust existing lens effects together using camera and lens settings.

Capture Influence controls how much the other settings in this group matter. At zero, the group makes no change. Focal Length and Gate / Capture Format describe the field of view: shorter focal lengths or larger formats strengthen compatible edge distortion, color fringing, softness and falloff. Aperture is an f-number; smaller numbers strengthen compatible bokeh, coma, optical vignette and flare. Shorter Focus Distance strengthens compatible defocus, spherical halo and focus-related color fringing. These settings modify effects already enabled elsewhere. They do not change perspective, recover camera metadata or bring an out-of-focus source into focus.

See it in action ↓

Illustrated Lens Debaser Setup and Capture Context control layout

Setup / CONTROL GROUP

Look Macros

Add a coordinated lens look, then fine-tune its individual effects.

Look Amount controls all contributions from this group; zero turns them off. Character adds a modest mix of edge softness, fringing, darkening and highlight glow. Vintage Bias makes the image warmer, softer and less contrasty; Vintage Caricature exaggerates that character. Exotic Bias adds more irregular geometry, color separation and uneven edge behavior. Classic 2x Anamorphic Bias adds oval bokeh, cylindrical distortion and horizontal flare. You can combine these controls. They add to the individual effect settings, so a macro can produce an effect even when its individual amount slider is at zero. Anamorphic character does not desqueeze footage.

You can use a Look Macro as a starting point, or apply it after adjusting the individual controls to push your existing treatment toward a different lens character. The order in which you adjust these settings does not change the result. Macros leave your individual settings unchanged: their contributions are combined with your settings when the image is rendered, pushing the response toward the selected lens character. Increasing or reducing a macro’s bias changes how strongly that character influences the image. Be aware that Look Macros can also add to or subtract from parameter values you have not adjusted yourself. Your settings remain intact: for example, the UI can still show an untouched amount slider at zero even though a macro adds a nonzero amount behind the scenes. Set Look Amount to zero to remove all macro contributions and see the image produced by your individual settings alone.

See it in action ↓

Illustrated Lens Debaser Setup and Look Macros control layout

ROOT CONTROL GROUP

Geometry & Field

Projection shapes wide-angle perspective; Distortion bends and stretches geometry; Anamorphic Geometry shapes the cylindrical field; Glass Irregularity and Prism Refraction add local displacement and spectral separation. Shared Field positions the spatial response of compatible effects. Optical Center is the shared axis for projection, distortion, vignette, chromatic displacement and flare; Field Center independently positions the response envelope. Each control is explained in the sections below.

Geometry & Field / CONTROL GROUP

Optical Center

Move the center used by projection, distortion, edge darkening, fringing and flare.

Optical Center has separate X and Y values: 0 is the left or top edge, 1 is the right or bottom edge, and 0.5 / 0.5 is the image center. Moving it changes where these lens effects are centered; it does not simply slide the whole image. Enable a relevant effect to see the change. Field Center in Shared Field is separate: it positions the area protected from compatible edge effects. Keep both centered for a symmetrical result, or separate them for an uneven lens character.

Illustrated Lens Debaser Geometry & Field and Optical Center control layout

Geometry & Field / CONTROL GROUP

Projection

Change wide-angle perspective and choose how the image fits the frame.

Model chooses Equidistant or Stereographic, two different ways of mapping a wide field of view onto a flat image. Off bypasses projection and disables its other controls. Amount (%) blends the new mapping with the existing image. Field Angle is the angle from Optical Center to a frame corner, half the diagonal field of view. Higher angles produce more extreme reshaping; near 89° the image can enlarge heavily. Zero Amount or Field Angle adds no projection. Try around 55° and adjust Amount first.

Framing chooses how the result fits: Fill Frame enlarges it to keep the frame covered; Balanced trades enlargement against edge coverage; Preserve Centre Scale retains the central size but can expose stretched source edges. Projection resamples existing pixels; it cannot supply detail outside the original frame. Its Field Angle is independent of Shared Field. Final Framing can crop remaining unwanted edges after all the lens effects. When these controls enlarge image detail, use source footage at a higher resolution than the output if possible. Otherwise, areas that should stay sharp can soften. Changing timeline resolution alone does not restore missing source detail.

See Equidistant Projection in action ↓ · Stereographic Projection ↓

Illustrated Lens Debaser Geometry & Field and Projection control layout

Geometry & Field / CONTROL GROUP

Distortion

Bend straight lines and stretch detail around Optical Center.

Primary Distortion creates the broad barrel or pincushion bend. Secondary Distortion changes that bend more strongly toward the edges. Moustache Distortion adds a bend that changes direction between the center and edge, giving straight lines a wave. Positive and negative values bend in opposite directions; zero removes that control’s contribution. Geometry Field Mix decides how much these three distortions follow Shared Field: zero affects the whole image, while increasing it protects more of the central area selected there. It does not change Projection. Peripheral Stretch expands or compresses outer detail; Peripheral Warp bends it unevenly. Moving Optical Center moves the center of these distortions. These controls move and resample existing pixels; they cannot reveal detail outside the source image. When these controls enlarge image detail, use source footage at a higher resolution than the output if possible. Otherwise, areas that should stay sharp can soften. Changing timeline resolution alone does not restore missing source detail.

See it in action ↓

Illustrated Lens Debaser Geometry & Field and Distortion control layout

Geometry & Field / CONTROL GROUP

Anamorphic Geometry

Add the uneven geometry associated with an anamorphic lens.

Anamorphic Field Aspect changes the proportions of the lens field, influencing how compatible edge effects are arranged. Cylindrical Distortion bends image geometry differently across the horizontal and vertical directions; negative values reverse the bend. These controls do not desqueeze recorded footage. Color separation is controlled by Anamorphic Fringing under Chromatic Aberration, while streaks and reflected lights are under Light & Color → Anamorphic Flare. When these controls enlarge image detail, use source footage at a higher resolution than the output if possible. Otherwise, areas that should stay sharp can soften. Changing timeline resolution alone does not restore missing source detail.

See it in action ↓

Illustrated Lens Debaser Geometry & Field and Anamorphic Geometry control layout

Geometry & Field / CONTROL GROUP

Glass Irregularity

Add local waves, stretching and color separation as though the glass were uneven.

Irregularity Amount sets how strongly detail bends and changes size; zero removes this response. Irregularity Scale sets the size of the warped patches. Edge Bias shifts more of the effect toward the perimeter. Directionality elongates the pattern along an axis, and Direction turns that axis. Irregular Dispersion separates colors along the local bend; it needs nonzero Irregularity Amount. Irregularity Seed chooses another fixed arrangement. It does not animate the pattern or add new image detail. When these controls enlarge image detail, use source footage at a higher resolution than the output if possible. Otherwise, areas that should stay sharp can soften. Changing timeline resolution alone does not restore missing source detail.

See it in action ↓

Illustrated Lens Debaser Geometry & Field and Glass Irregularity control layout

Geometry & Field / CONTROL GROUP

Prism Refraction

Bend detail and separate colors across a chosen part of the frame.

Prism Amount controls the bend; zero disables it and makes its dependent controls unavailable. Prism Dispersion separates colors along that bend. Prism Direction sets its axis, or turns the local direction in Radial Field mode.

Distribution chooses where it appears: Linear Edge enters from one side; Uniform affects the whole frame; Bilateral / Axis gives matching responses on either side of an axis; Radial Field grows toward the outside; Inverse Field concentrates the response toward the center. Prism Edge Bias positions the one-sided response, and Transition Width softens its entry. Those two controls are available only for Linear Edge. Bilateral, Radial and Inverse use Shared Field to position and shape the response. This moves and resamples source pixels; it cannot reveal content outside the image. When these controls enlarge image detail, use source footage at a higher resolution than the output if possible. Otherwise, areas that should stay sharp can soften. Changing timeline resolution alone does not restore missing source detail.

See it in action ↓

Illustrated Lens Debaser Geometry & Field and Prism Refraction control layout

Geometry & Field / CONTROL GROUP

Shared Field

Choose the central area to protect and how effects grow toward the edges.

Field Center moves the area around which compatible effects are arranged. Its X and Y values run from 0 at the left or top to 1 at the right or bottom; 0.5 / 0.5 is the center. Field Aspect makes this area wider or taller, and Field Rotation turns it. Field Onset sets where the edge response begins; Field Transition Width controls how gradually it reaches full strength. These settings influence active field focus, directional detail, fringing, pupil and some prism effects, plus distortion when Geometry Field Mix is raised. They do not enable those effects or set Projection Field Angle. Geometric Swirl twists image detail around Optical Center; negative values reverse the twist. It can visibly warp the image on its own and is separate from Bokeh Swirl, which changes defocused highlight shapes. When these controls enlarge image detail, use source footage at a higher resolution than the output if possible. Otherwise, areas that should stay sharp can soften. Changing timeline resolution alone does not restore missing source detail.

See it in action ↓

Illustrated Lens Debaser Geometry & Field and Shared Field control layout

ROOT CONTROL GROUP

Focus & Detail

Shape edge focus, fine detail, color fringing and bokeh; use a depth map when you need to position focus by subject distance.

Focus & Detail / CONTROL GROUP

Field Focus & Smear

Soften or smear the outer image while preserving a clearer central area.

Edge Focus Loss blurs outer detail. Field Curvature makes focus vary across the frame as though the lens’s best-focus surface were curved. Astigmatism makes blur differ along directions pointing toward the center and around it. Radial Smear spreads detail toward or away from the center; Tangential Smear spreads it along the circular direction around the center. Shared Field controls where these changes begin and how gradually they grow. Capture Context and Look Macros can change their strength. These are simulated lens blur and smear, not tools for recovering focus or moving a real subject into focus.

See it in action ↓

Illustrated Lens Debaser Focus & Detail and Field Focus & Smear control layout

Focus & Detail / CONTROL GROUP

Detail Transfer

Make existing texture crisper or softer without changing the composition.

Microcontrast changes the separation between light and dark in medium-sized texture. Fine Detail affects smaller texture. Positive values make these details more pronounced; negative values soften them. Sagittal Detail does the same for detail along directions pointing toward the center, while Tangential Detail works along directions around it. Those directional changes grow toward the edges according to Shared Field. Edge Detail Loss removes detail toward the edges. Detail Scale chooses the size of texture affected. The controls use detail already in the source; they cannot restore missing information. Sharpening is reduced in areas already blurred by the focus effects, so it does not simply sharpen the blur back into focus.

See it in action ↓

Illustrated Lens Debaser Focus & Detail and Detail Transfer control layout

Focus & Detail / CONTROL GROUP

Chromatic Aberration

Separate colors at edges or add colored fringes around blurred focus transitions.

Red Fringing and Blue Fringing move those color channels relative to the others, most visibly on high-contrast edges away from the center. Negative values reverse the displacement. Chromatic Onset at −1 uses Shared Field; values of 0 or more choose a separate starting region, with Chromatic Transition Width setting how gradually the fringing grows. Anamorphic Fringing adds horizontal color separation. Longitudinal Amount instead adds Near-Focus Color and Far-Focus Color around focus transitions; Longitudinal Radius sets the spread. Its radius and color controls are unavailable when Longitudinal Amount is zero. A connected depth map lets Depth & Focus determine the near/far relationship; without one, the effect uses local image detail. This is colored optical fringing, not a whole-image color grade. Capture Context, Look Macros and active Lens Variation can change the response.

See it in action ↓

Illustrated Lens Debaser Focus & Detail and Chromatic Aberration control layout

Focus & Detail / CONTROL GROUP

Coma

Give bright points a comet-like tail, strongest away from the center.

Coma controls the tail’s strength and length. Positive and negative values point the tail in opposite directions; zero adds no tail. Coma Threshold chooses which bright areas produce it: lower the threshold if the image’s lights are not bright enough. Small lights or reflections against a dark background show the effect best; evenly lit footage may show little change. Shared Field can change the direction of the outer response, while Capture Context and Look Macros can change its strength. Scatter Threshold Softness makes the brightness cutoff more gradual. Coma adds highlight tails rather than shifting the whole image or blurring every edge.

See it in action ↓

Illustrated Lens Debaser Focus & Detail and Coma control layout

Focus & Detail / CONTROL GROUP

Aperture & Bokeh

Create shaped defocus and change the appearance of blurred highlights.

Aperture Amount enables this group and blends shaped blur with the image. At zero, the dependent controls are unavailable, including Optical Drift. Aperture Radius sets the blur size. This can add blur to sharp footage; it cannot recover focus. With an external depth map, Focus Depth protects the selected distance and defocus grows away from it. Without a map, the lens uses its internal image and field response. Small lights against a darker background make the shapes easiest to judge.

Aperture Shape chooses Circular, Polygonal or Oval. Blade Count and Blade Curvature apply only to Polygonal: more blades and more curvature make its outline rounder. Aperture Rotation turns Polygonal or Oval shapes and is unavailable for Circular. Pupil Aspect stretches the shape; Edge Softness softens its boundary. Cat-Eye squeezes highlights toward the frame edges. Bokeh Swirl stretches and turns outer bokeh around Field Center, without twisting sharp image detail. Pupil Shift moves the outer highlight shape off-center, Pupil Clipping cuts away part of it, and Pupil Rim Weight makes its outer ring brighter.

Drift Amount moves the blurred part progressively without moving the sharp source. Negative amounts reverse the direction. Drift Direction selects Radial (outward or inward), Tangential (around the center) or Directed (a chosen angle). Drift Angle is available only for nonzero drift in Directed mode. Shared Field sets the spatial response; Field Focus & Smear, Capture Context and Look Macros can further change the result. Effect Size controls how pixel-sized blur scales when resolution changes.

See it in action ↓

Compare Optical Drift ↓

Illustrated Lens Debaser Focus & Detail and Aperture & Bokeh control layout

Focus & Detail / CONTROL GROUP

Depth & Focus

Use a grayscale depth map to choose what stays in focus and limit light spill.

Connect a depth map to Second RGB/Depth Map and choose the matching Depth Interpretation. Depth-Free ignores that input and uses the internal response. The other modes use the map; without a valid map they cannot provide the intended distance-based control. Input Near and Input Far select the map values that represent the near and far ends. Focus Depth selects the distance to keep sharp, with 0 representing the near end of the interpreted map and 1 the far end. Defocus Onset sets how far from that distance defocus begins; Full Defocus Distance sets where it reaches full strength. The latter is the ending distance, not the width of the transition. Depth Edge Protection reduces blur and scattered light crossing between different depth layers. Depth Edge Softness adjusts tolerance around soft or noisy boundaries. These controls require compatible effects such as Aperture Amount, longitudinal color fringing or optical scatter; a map alone does not add an effect. They do not change geometry or recover sharp detail missing from the source. The workflow below explains the interpretation modes and supported effects.

Using a depth map on the Color page

  1. Create or supply a grayscale depth map and connect its RGB output to Lens Debaser’s Second RGB/Depth Map input.
  2. Choose one of the six Depth Interpretation models to match how the map stores distance:
    • Depth-Free does not use the external depth input. Lens Debaser retains its image- and field-based focus approximation.
    • Near White is for normalized maps in which lighter values are closer and darker values are farther away.
    • Near Black is for normalized maps in which darker values are closer and lighter values are farther away.
    • Linear Camera Z is for camera-space distance that increases linearly from the near range toward the far range.
    • Inverse Z / Disparity is for reciprocal-depth or disparity maps, where nearby subjects have larger values. Lens Debaser reverses this relationship into its common near-to-far working direction.
    • Logarithmic Z is for depth distributed logarithmically, providing finer separation through the near range while compressing more distant values.
  3. Use Input Near and Input Far to fit the useful range of the incoming map. This is especially helpful when the map occupies only a narrow part of the available black-to-white range.
  4. Select Diagnostic View → Depth Input to verify the interpreted and remapped depth signal, then return Diagnostic View to Off for normal processing.
  5. Move Focus Depth to place the in-focus plane. Defocus Onset controls how far depth must move away from that plane before the enabled effect begins; Full Defocus Distance sets the distance from Focus Depth at which it reaches full strength. It is the end of the transition, not its width.
  6. Increase Depth Edge Protection when foreground and background colors contaminate one another across depth boundaries. Use Depth Edge Softness to keep that protection from producing an unnaturally hard transition.
  7. Enable at least one compatible optical response. If none is active, changing the depth controls may produce no visible result.

Effects that respond to depth

  • Aperture Amount and bokeh reconstruction: depth controls the defocus radius around Focus Depth. The active aperture shape, Cat-Eye, Bokeh Swirl, Pupil Shift, Pupil Clipping and Pupil Rim Weight are carried into that depth-positioned bokeh.
  • Longitudinal chromatic aberration: depth chooses the near- or far-focus color and controls how strongly that focus color appears away from the focus plane.
  • Spherical Halo: halo strength follows distance from Focus Depth and respects protected depth boundaries.
  • Anamorphic flare, diffraction and reflection structure: depth influences which highlights produce flare and helps keep its spread from crossing unrelated depth layers.
  • Bloom and Glare: these remain driven by qualifying highlights, while the depth map protects foreground/background boundaries from inappropriate cross-layer spill.
  • Front Element Wear scatter and Internal Element Contamination scatter: the depth map helps keep their diffused light from spilling across depth boundaries. The fixed wear or contamination pattern itself is not repositioned by depth.

Not depth-aware: geometry, lateral chromatic aberration, vignette, transmission, detail transfer, field shape, refractive irregularity and prism refraction remain image- or field-based. Depth Input also provides the Depth Input, Defocus Amount and Depth Rejection diagnostic views for checking the map and its influence.

See it in action ↓

Illustrated Lens Debaser Focus & Detail and Depth & Focus control layout

ROOT CONTROL GROUP

Light & Color

Adjust lens color, edge darkening and coverage, then shape glow, glare and flare around highlights.

Light & Color / CONTROL GROUP

Transmission

Change the image’s color, brightness, contrast and highlight roll-off.

Color Amount mixes Transmission Color into the whole processed image; unlike Flare Color or Glare Color, this can tint the entire frame. At zero, the selected color has no effect. Density is measured in stops: positive values darken the image and negative values brighten it. Transmission Contrast increases contrast with positive values and reduces it with negative values. Highlight Softness compresses bright tones while preserving middle gray. It changes brightness, not spatial blur. These controls work without Bloom or Glare, but changing the image’s brightness or color can also change which highlights feed those effects.

See it in action ↓

Illustrated Lens Debaser Light & Color and Transmission control layout

Light & Color / CONTROL GROUP

Vignette

Darken the edges in three different ways.

Natural Vignette adds smooth brightness falloff toward the edges. Optical Vignette simulates shading from the lens opening, with strength influenced by Capture Context. Mechanical Vignette darkens outside the coverage boundary defined by Image Circle. You can combine all three. Optical Center moves the center of the darkening. These controls darken existing pixels; they do not crop the frame. Use Final Framing if you want to crop away unwanted dark edges.

See it in action ↓

Illustrated Lens Debaser Light & Color and Vignette control layout

Light & Color / CONTROL GROUP

Image Circle

Set the coverage boundary for Mechanical Vignette.

Image Circle Size makes the covered area larger or smaller. Image Circle Aspect makes it wider or taller; Image Circle Softness changes the transition between covered and darkened areas. Optical Center positions the boundary. These controls make no visible change when Mechanical Vignette is zero. They do not change projection, crop the image or supply missing source pixels.

See it in action ↓

Illustrated Lens Debaser Light & Color and Image Circle control layout

Light & Color / CONTROL GROUP

Bloom

Add a soft glow around bright areas.

Bloom Amount sets glow strength; at zero there is no bloom. Bloom Threshold chooses which areas are bright enough to glow. Lower it to include more of the image, or raise it to restrict bloom to the brightest lights and reflections. Bloom Radius sets how far the glow spreads. Bloom Stretch makes it wider horizontally. Scatter Threshold Softness makes the brightness cutoff less abrupt. Effect Size changes how the spread scales with resolution. A dark or low-contrast image may show little bloom until the threshold is lowered. Bloom is independent of Glare and Anamorphic Flare; their thresholds and amounts are separate.

See it in action ↓

Illustrated Lens Debaser Light & Color and Bloom control layout

Light & Color / CONTROL GROUP

Glare & Halo

Add a broad wash of light or a smaller glow around bright detail.

Glare Amount sets the strength of the broad wash. Glare Threshold selects the bright areas that feed it, and Glare Radius sets how far it spreads. Glare Color Amount mixes Glare Color into that added light; zero leaves the added glare untinted. These color controls do not tint the whole source image. With Glare Amount at zero, its radius and color settings have no visible effect.

Spherical Halo adds a more concentrated glow around bright detail; increasing it also increases its spread. It can work without Glare or Bloom. Spherical Halo selects bright detail automatically rather than using Glare Threshold. Both responses are easiest to see around lamps, reflections or bright windows against darker surroundings. Scatter Threshold Softness controls how gradually highlights enter the response, and a depth map can limit spill across depth boundaries. Capture Context and Look Macros can alter the halo strength. Effect Size scales pixel-sized spread with output resolution.

See it in action ↓

Illustrated Lens Debaser Light & Color and Glare & Halo control layout

Light & Color / CONTROL GROUP

Anamorphic Flare

Create horizontal streaks, reflected highlights and vertical rays from bright lights.

Flare Amount enables this group and sets its overall strength. At zero, the dependent controls are unavailable. Flare Threshold selects which lights and reflections are bright enough to produce flare; lower it when expected lights produce no response. Flare Color colors the primary flare, while Reflection Color colors the reflections separately. Scatter Threshold Softness controls how gradually lights cross the brightness threshold. Capture Context and Look Macros can change the strength; a depth map can help limit spread between depth layers. Effect Size scales pixel-sized distances with output resolution. This group adds light responses; it does not stretch the whole image or desqueeze footage. Use Anamorphic Geometry for cylindrical distortion.

Streak Shape

Flare Radius sets the horizontal streak length; Flare Thickness sets its vertical width. Flare Core adds a brighter, narrower center. Flare Asymmetry favors one side over the other; negative values reverse the favored side. Flare Bands adds parallel streak layers, and Band Separation sets the distance between them. Band Separation is unavailable when Flare Bands is zero. Secondary Streak adds another displaced streak; Secondary Offset positions it and is unavailable when Secondary Streak is zero.

Reflections

Reflection Amount adds softer copies of qualifying highlights. At zero, the other reflection controls are unavailable. Reflection Position places the reflection relative to Optical Center and its source; negative values put it on the opposite side. Reflection Scale changes its size. Reflection Paths selects the number of copies, and Reflection Spacing separates them. Reflection Size Decay controls how much successive copies shrink; Reflection Energy Decay controls how much they fade. Reflection Color tints only the added reflections.

Diffraction Rays

Vertical Rays adds vertical streaks around qualifying bright lights. Ray Length sets their reach and is unavailable when Vertical Rays is zero. Streaks, reflections and rays all require nonzero Flare Amount and highlights bright enough to pass Flare Threshold; they do not appear merely because a shape or color is selected.

See it in action ↓

Illustrated Lens Debaser Light & Color and Anamorphic Flare control layout

Light & Color / CONTROL GROUP

Scatter Threshold Softness

Make the brightness cutoff for glow and flare more gradual.

Threshold Softness affects the thresholds used by Bloom, Glare, Spherical Halo, Coma and Anamorphic Flare. Low values keep the cutoff tighter; higher values let nearby brightness levels contribute more gradually. It changes which bright areas feed those effects, not the softness of their final blur. It does not compress highlights or change the whole image’s contrast. Enable one of the affected effects first; this control does nothing visible on its own. Use Transmission → Highlight Softness to soften the image’s highlight tones instead.

See it in action ↓

Illustrated Lens Debaser Light & Color and Scatter Threshold Softness control layout

ROOT CONTROL GROUP

Lens Character

Add repeatable imperfections, front-element wear and contamination inside the lens.

Lens Character / CONTROL GROUP

Lens Variation

Give the active lens treatment repeatable, uneven imperfections.

Variation Amount controls this group; at zero its other controls are unavailable. Field Asymmetry makes active edge effects less symmetrical. Pupil Irregularity makes an active aperture shape less regular, and requires shaped bokeh. Chromatic Asymmetry makes active color fringing uneven. Transmission Unevenness adds broad differences in light transmission. Variation Seed selects another fixed pattern: the same seed reproduces the same pattern and does not animate it. This group varies the lens treatment; it does not apply a complete look by itself. Enable the relevant field, bokeh or chromatic response to judge its associated variation.

See it in action ↓

Illustrated Lens Debaser Lens Character and Lens Variation control layout

Lens Character / CONTROL GROUP

Front Element Wear

Add haze, wiping marks, scratches and patches of worn coating.

Cleaning Haze spreads light and lowers contrast. Cleaning Marks add curved wiping traces; Deep Scratches add stronger, sparser marks. Scratch Direction sets their dominant angle, and Mark Scale sets their size. Coating Wear creates patches with altered color, contrast and light scatter; Wear Patch Scale sets the patch size. Damage Seed chooses a different fixed pattern. These are lens-surface imperfections, not scratches on film. Bright windows, lamps and reflections reveal the scattered light most clearly; a dim image can make it subtle. The wear controls can produce their own scatter without enabling Bloom or Glare. A depth map can help limit that scatter across depth boundaries.

See it in action ↓

Illustrated Lens Debaser Lens Character and Front Element Wear control layout

Lens Character / CONTROL GROUP

Internal Contamination

Add soft cloudy patches and scattered light from deposits inside the lens.

Internal Dirt Amount sets the overall visibility; zero disables the contamination. Internal Dirt Size changes the size of the cloudy patches, and Internal Smear elongates them. Internal Scatter adds local glow and softened contrast around bright areas. Cloud Softness smooths patch boundaries; Cloud Complexity adds smaller overlapping patches. Internal Dirt Seed selects another fixed arrangement. Values up to 2 offer a more restrained range; higher amounts exaggerate the deposits. Bright lights show the scatter most clearly, while the density patches can remain visible elsewhere. A depth map can limit scattered light crossing depth boundaries, but it does not move the fixed dirt pattern. This is not film grain or animated noise.

See it in action ↓

Illustrated Lens Debaser Lens Character and Internal Contamination control layout

ROOT CONTROL GROUP

Output

Adjust the overall mix between the original image and the finished effect.

Output / CONTROL GROUP

Output

Mix the lens-treated image with the original.

Effect Blend at 0 shows the original; at 1 it shows the full lens treatment. Intermediate values mix the two. This changes the overall contribution, not individual blur sizes or thresholds. Final Framing comes after this mix, so Auto Fill or Manual Crop can still crop the image even when Effect Blend is zero.

Illustrated Lens Debaser Output and Output control layout

ROOT CONTROL GROUP

Final Framing

Finish the framing after the lens effects and overall mix, without applying the optical response again.

Final Framing / CONTROL GROUP

Final Framing

Crop into the finished image to hide unwanted stretched or dark edges.

Auto Fill Frame estimates the crop needed for edges exposed or stretched by lens effects. It is off by default. With it on, Adjust Auto starts at 0%: negative values reduce the estimated crop, positive values increase it. With it off, Manual Crop starts at 0% and lets you choose the crop yourself. Only the relevant slider is available; both settings are retained when switching modes.

This crops after Effect Blend, so it can still crop at zero blend. It changes composition and enlarges the remaining pixels, without changing the lens effect itself. It cannot repair the unwanted edges or recover missing detail. Extreme distortion, large blur or borders already in the source can need manual adjustment. Use a higher-resolution source when enlarging. Auto Fill adds rendering work, so leave it off if it is unnecessary.

See it in action ↓

Illustrated Lens Debaser Final Framing and Final Framing control layout

DEMONSTRATIONS

Effect Demo Presets

The Demonstrations folder contains one educational preset per major control group or required interaction. These presets deliberately exaggerate their featured response so it remains easy to identify across different footage and display sizes. They demonstrate what the controls can do; they do not represent the full level of subtlety available when building a finished look. Each note identifies the input features or dependencies needed to reveal the response.

INTERACTIVE OPTICAL ATLAS

Effect Demo Preset Examples

Optical groups are shown on both charts and three color-graded images captured with an iPhone 17 Pro and a 1.55× anamorphic adapter (ProRes RAW Open Gate), shown with Lens Debaser applied. Diagnostic Views uses one focused chart example; Auto Fill uses one existing extreme projection example.

Diagnostic Views

Reference ↑

This single comparison demonstrates Diagnostic View → Difference (Amplified): Detail Transfer is deliberately enabled, and the applied side replaces the normal image with an amplified map of where Lens Debaser changes it. Neutral grey means little or no change; brighter, darker or colored regions identify altered image structure. Set Diagnostic View back to Off to see the finished image.

Applied preset for the comparisons below: 06-Demo-Detail-Transfer

Capture

Reference ↑

Demo Capture supplies four direct image effects: peripheral detail loss, field curvature, longitudinal focus color and natural vignetting. Capture then coordinates their strength from the simulated shooting setup. Its 24 mm focal length on a Super 35 gate produces a sufficiently wide field of view to strengthen off-axis softness, curvature and falloff; its f/1.6 aperture and 90 cm focus distance strengthen the defocus and longitudinal color response. The applied image therefore shows the preset's four effects after Capture has modified them—not an effect created by Capture alone.

Applied preset for the comparisons below: 01-Demo-Capture

Look

Reference ↑

The applied image combines softer detail, warmer transmission, stronger edge falloff, color fringing and less even correction. Adjust the individual Look biases to move from restrained character toward vintage, exotic or anamorphic rendering.

Applied preset for the comparisons below: 02-Demo-Look

Geometry

Reference ↑

Straight lines expose primary, secondary and moustache distortion; the shared Field envelope controls their gradual onset.

Applied preset for the comparisons below: 03-Demo-Field-Gated-Geometry

Field Shape

Reference ↑

Field Shape determines where edge-dependent changes begin. The preset adds focus loss, directional softness and color fringing so moving the center, stretching or rotating the field, and changing onset or falloff can be seen directly.

Applied preset for the comparisons below: 04-Demo-Field-Shape

Focus & Field

Reference ↑

The center remains relatively clear while fine structure becomes softer, curved and directionally smeared toward the frame edges.

Applied preset for the comparisons below: 05-Demo-Focus-And-Field

Detail Transfer

Reference ↑

The applied image reduces broad local contrast and fine texture, weakens detail near the edges and treats radial and circular line detail differently.

Applied preset for the comparisons below: 06-Demo-Detail-Transfer

Chromatic Aberration

Reference ↑

High-contrast outer edges reveal lateral red/blue separation. Longitudinal color becomes most informative with depth or defocused highlights.

Applied preset for the comparisons below: 07-Demo-Chromatic-Aberration

Anamorphic

Reference ↑

This preset combines cylindrical distortion with anamorphic flares. Straight lines can reveal the distortion; sufficiently bright highlights can produce horizontal flare streaks.

Applied preset for the comparisons below: 08-Demo-Anamorphic

Refractive Irregularity

Reference ↑

The applied image adds repeatable local ripples and slight color shifts, most easily seen in straight lines and fine detail toward the edges.

Applied preset for the comparisons below: 21-Demo-Refractive-Irregularity

Prism Refraction

Reference ↑

The applied image uses Radial Field distribution to bend detail outward from a wide elliptical center and adds controlled spectral separation along each local refraction direction.

Applied preset for the comparisons below: 31-Demo-Prism-Refraction

Aperture & Bokeh

Reference ↑

The preset turns blurred highlights into a softly rounded seven-blade shape, compresses them toward the frame edge and adds a gentle rotational change around the center. Sharp areas mainly show the accompanying focus transfer.

Applied preset for the comparisons below: 09-Demo-Aperture-And-Bokeh

Vignette

Reference ↑

An evenly exposed chart separates gradual natural and optical shading from harder mechanical obstruction.

Applied preset for the comparisons below: 10-Demo-Vignette

Image Circle

Reference ↑

Image Circle defines a boundary but does nothing by itself. Mechanical Vignette is enabled so size, aspect and softness can shape coverage.

Applied preset for the comparisons below: 11-Demo-Image-Circle

Bloom

Reference ↑

Bloom needs pixels above its scene-linear threshold. The bright exterior and ceiling practicals reveal amount, radius and stretch on real material.

Applied preset for the comparisons below: 12-Demo-Bloom

Glare & Halo

Reference ↑

The preset combines a wide warm glare veil with a tighter spherical glow. Bright windows and practical lights against darker surroundings reveal the difference between the two responses.

Applied preset for the comparisons below: 13-Demo-Glare-And-Halo

Transmission

Reference ↑

Real tonal and color variation reveals glass color, density, contrast and highlight softness more clearly than a binary chart.

Applied preset for the comparisons below: 14-Demo-Transmission

Scatter Threshold Softness

Reference ↑

Scatter Threshold Softness does nothing alone, so the preset enables bloom, glare, coma, halo and flare. Threshold Softness controls how abruptly those enabled effects build around their own thresholds, changing the transition without replacing their individual Threshold controls.

Applied preset for the comparisons below: 15-Demo-Highlight-Response

Off-Axis Character

Reference ↑

Coma needs bright points above its threshold and becomes strongest away from Field Center. The repeated lamps provide real off-axis sources.

Applied preset for the comparisons below: 16-Demo-Coma

Variation

Reference ↑

Variation does nothing to a completely neutral lens, so the preset first enables field, bokeh, color-fringing and transmission behavior. Variation then makes those changes less centered and uniform.

Applied preset for the comparisons below: 17-Demo-Variation

Front Element Wear

Reference ↑

The applied image combines lower contrast around light, repeatable cleaning and scratch marks, and patchy coating-related color and contrast changes.

Applied preset for the comparisons below: 20-Demo-Front-Element-Wear

Internal Element Contamination

Reference ↑

The applied image gains broad cloudy density variation, elongated soft patches and localized veiling around brighter parts of the frame.

Applied preset for the comparisons below: 24-Demo-Internal-Element-Contamination

Depth Input

Reference ↑

Depth controls require a second depth signal. Aperture defocus and halo are enabled so focus placement, defocus response and edge protection become visible without adding a color cast.

Applied preset for the comparisons below: 18-Demo-Depth-Input

Optical Drift

Reference ↑

Optical Drift progressively offsets aperture-shaped defocus while leaving the sharp source in place. This preset combines Aperture Amount with radial drift to show an outward optical pull. Try Tangential for a rotational pull or Directed for a fixed direction.

Applied preset: 32-Demo-Optical-Drift.

Equidistant Projection

Equidistant projection gives wide-angle curvature around the optical centre. Compare straight lines and perimeter scale with the unprocessed image.

Effect Demo Preset list ↑

Applied preset: 33-Demo-Equidistant-Projection.

Stereographic Projection

Stereographic projection gives a different wide-angle response at the same angle and amount. Compare central proportions and edge curvature.

Effect Demo Preset list ↑

Applied preset: 34-Demo-Stereographic-Projection.

Projection Centre Scale

Fill Frame magnifies the projected image to cover the frame. Compare coverage and the portion of the original composition retained.

Effect Demo Preset list ↑

Applied preset: 35-Demo-Projection-Centre-Scale.

Projection Full Frame

Preserve Centre Scale keeps central size while showing more extreme edge behaviour. Compare the centre with the perimeter.

Effect Demo Preset list ↑

Applied preset: 36-Demo-Projection-Full-Frame.

Projection Amount

An offset Optical Center makes projection asymmetric. Compare the curvature and magnification on opposite sides.

Effect Demo Preset list ↑

Applied preset: 37-Demo-Projection-Amount.

Projection Field Angle

A wide Field Angle strengthens the projection character. Inspect the tradeoff between perspective, coverage and magnification.

Effect Demo Preset list ↑

Applied preset: 38-Demo-Projection-Field-Angle.

Vintage Caricature

Vintage Caricature coordinates enabled lens responses into an exaggerated vintage treatment. Compare colour, softness and peripheral character.

Effect Demo Preset list ↑

Applied preset: 39-Demo-Vintage-Caricature.

Anamorphic Fringing

Anamorphic Fringing separates colours along the cylindrical response. Inspect fine high-contrast edges; it is independent of anamorphic flare.

Effect Demo Preset list ↑

Applied preset: 40-Demo-Anamorphic-Fringing.

Tangential Optical Drift

Tangential Optical Drift pulls aperture-shaped defocus around the field. Compare off-axis detail with the protected centre.

Effect Demo Preset list ↑

Applied preset: 41-Demo-Tangential-Optical-Drift.

Directed Optical Drift

Directed Optical Drift pulls aperture-shaped defocus along a fixed direction. Change Drift Direction to turn that pull.

Effect Demo Preset list ↑

Applied preset: 42-Demo-Directed-Optical-Drift.

Linear Edge Prism

Linear Edge Prism brings displacement and spectral separation in from one side. Edge Bias and Transition Width position and soften its entry.

Effect Demo Preset list ↑

Applied preset: 43-Demo-Linear-Edge-Prism.

Depth Range And Focus

Depth Range and Focus demonstrates a connected depth map: Input Near and Input Far fit its range, and Focus Depth positions focus. These examples use an illustrative foreground ellipse over a receding plane, not measured scene depth.

Effect Demo Preset list ↑

Applied preset: 44-Demo-Depth-Range-And-Focus.

Depth Edge Protection

Depth Edge Protection reduces mixing across depth boundaries. These examples use the same illustrative foreground ellipse and receding plane as Depth Range and Focus. Compare defocused detail around that boundary; the map is not measured scene depth.

Effect Demo Preset list ↑

Applied preset: 45-Demo-Depth-Edge-Protection.

Auto Fill Frame

Extreme projection exposes stretched edges. Auto Fill crops the completed image to remove them; the optical response is unchanged. Adjust Auto fine-tunes the crop.

Control reference ↑ · Demo list ↑

Applied preset: 46-Demo-Auto-Fill-Frame.

CINEMATIC LENSES

Cinematic Presets

The current library contains 133 factory presets: 45 demonstrations and 88 cinematic-lens presets.

The supplied presets and the rendered examples below emphasize their defining optical character so the differences remain visible. They are creative starting points rather than limits or recommendations for final strength; Lens Debaser can produce substantially subtler treatments.

Most cinematic families provide independently authored Subtle, Medium and Caricature observations. Subtle introduces the family with a restrained change, Medium is a clearly visible starting point, and Caricature exposes the defining signature strongly. Bodycam Edge Stress and Internal Field Edge FX are single signature presets. Presets containing aperture reconstruction use controlled values and combine them with a clearer focus region; a connected depth map gives direct control over the in-focus plane.

FamilyCharacter and suitable input
Golden Portrait PrimeWarm dimensional portrait rendering with a protected center, curved edge falloff and highlight-sensitive glare.
Subtle · Medium · Caricature
Silver Contrast PrimeCooler, lower-contrast still-glass character with organic edge loss and restrained axial color.
Subtle · Medium · Caricature
Uncoated NewsreelWarm uncoated transmission, reduced contrast, haze, bloom and glare that respond strongly to windows and practicals.
Subtle · Medium · Caricature
Breathing Documentary ZoomSoft vintage zoom character with gradual edge geometry, uneven field response and chromatic texture.
Subtle · Medium · Caricature
Rotating Bokeh PortraitTangentially stretched peripheral bokeh around a usable portrait center; small bright background points reveal it best.
Subtle · Medium · Caricature
Petzval Oval PortraitWarm oval-pupil portrait response with curved focus, cat-eye deformation and asymmetric historical character.
Subtle · Medium · Caricature
Bubble Bokeh TripletFirm round defocus highlights, curved edge focus and visible longitudinal color around bright background points.
Subtle · Medium · Caricature
Pearlescent DiffusionDreamy soft-focus response with spherical halo, bloom, glare and reduced microcontrast while retaining a usable center.
Subtle · Medium · Caricature
Electric Blue ScopeTwo-times anamorphic field with oval bokeh, edge aberration and strong blue streak response above the flare threshold.
Subtle · Medium · Caricature
Honeyed Compact ScopeWarm compact anamorphic character with elliptical falloff, amber streaks and restrained edge softness.
Subtle · Medium · Caricature
Bent Glass ScopePronounced off-axis anamorphic deformation, refractive irregularity, directional focus loss and chromatic separation.
Subtle · Medium · Caricature
Neon Radiance PrimeClean center with conspicuous colored highlight radiance; lamps, signs, reflections and windows drive the effect.
Subtle · Medium · Caricature
Nocturnal Cat-EyeStrong off-axis pupil deformation, curved focus, coma and axial color; requires isolated peripheral highlights.
Subtle · Medium · Caricature
Stressed Ultra WideGradual peripheral stretch and warp, complex moustache geometry and heavy edge chromatic aberration.
Subtle · Medium · Caricature
Rehoused Still GlassRepeatable decentering, refractive unevenness and coating wear with a restrained photographic base.
Subtle · Medium · Caricature
C-Mount CCTVSmall-image-circle coverage, hard mechanical vignette, heavy edge softness, coma and chromatic stress.
Subtle · Medium · Caricature
Close Focus MacroClose-focus spherical and longitudinal aberration with a deliberately retained in-focus region.
Subtle · Medium · Caricature
Microscope ObjectiveTight central correction surrounded by rapid field curvature, edge softness and chromatic separation.
Subtle · Medium · Caricature
Tilted FreelensStrong asymmetric focus plane, directional smear and irregular off-axis rendering.
Subtle · Medium · Caricature
Improvised Projector LensUnconventional pupil, glow, aberration and refractive behavior inspired by adapted projection optics.
Subtle · Medium · Caricature
Bodycam Edge StressSingle signature preset with hard image-circle coverage, spherical edge defocus, gradual edge CA and refractive distortion.
Signature
Hawk V-Lite Vintage '74Inspired by an anamorphic profile with oval off-axis bokeh, vintage field softness, broad blue flare and a structured reflection train.
Subtle · Medium · Caricature
Cooke Anamorphic /i Special FlareInspired by an anamorphic profile with blue-cyan streaks, smooth vertical diffraction, controlled wash and focal-length-aware flare structure.
Subtle · Medium · Caricature
Decentered Dream GlassCreative compound optic combining pupil decentering, clipping, field asymmetry, refractive irregularity and soft highlight response.
Subtle · Medium · Caricature
Edge Prism GlassHand-held linear-prism character with a smooth one-sided bend, controlled spectral separation and softly integrated edge stress.
Subtle · Medium · Caricature
Internal Field Edge FXProtected elliptical centre with smooth peripheral lens blur and restrained purple/green edge separation, using Lens Debaser's internal field rather than a depth input.
Signature
Decentered Drift PrimeA directional, imperfect prime response that combines a decentered aperture footprint with progressive field softness and restrained optical asymmetry.
Signature
Spectral Radial DriftA radial aperture drift response combined with controlled chromatic separation for a stronger outward spectral character toward the frame edges.
Signature
Natural Wide AngleImmersive wide geometry around a protected sharp centre, with refractive pockets, chromatic edges and peripheral defocus.
Subtle · Medium · Caricature
Liquid PrismFlowing refractive pockets and spectral echoes around a readable centre.
Subtle · Medium · Caricature
Tilted MiniatureAn elongated tilted focus island surrounded by pupil defocus with a gradual transition.
Subtle · Medium · Caricature
Vortex GlassCurved wide geometry, tangential smear and rotational pupil character around a protected centre.
Subtle · Medium · Caricature

PRESET ATLAS

Cinematic Preset Examples

Each cinematic-lens family is shown on both charts and the three color-graded iPhone images. Every available Subtle, Medium and Caricature version is shown separately. These are distinct interpretations of the same optical character, with their own combinations of controls; they are not simply one recipe at different overall strengths. Single-version presets are shown as Signature examples.

Golden Portrait Prime · Subtle

Warm dimensional portrait rendering with a protected center, curved edge falloff and highlight-sensitive glare.

Applied preset for the comparisons below: 01-Golden-Portrait-Prime-1-Subtle

Golden Portrait Prime · Medium

Warm dimensional portrait rendering with a protected center, curved edge falloff and highlight-sensitive glare.

Applied preset for the comparisons below: 01-Golden-Portrait-Prime-2-Medium

Golden Portrait Prime · Caricature

Warm dimensional portrait rendering with a protected center, curved edge falloff and highlight-sensitive glare.

Applied preset for the comparisons below: 01-Golden-Portrait-Prime-3-Caricature

Silver Contrast Prime · Subtle

Cooler, lower-contrast still-glass character with organic edge loss and restrained axial color.

Applied preset for the comparisons below: 02-Silver-Contrast-Prime-1-Subtle

Silver Contrast Prime · Medium

Cooler, lower-contrast still-glass character with organic edge loss and restrained axial color.

Applied preset for the comparisons below: 02-Silver-Contrast-Prime-2-Medium

Silver Contrast Prime · Caricature

Cooler, lower-contrast still-glass character with organic edge loss and restrained axial color.

Applied preset for the comparisons below: 02-Silver-Contrast-Prime-3-Caricature

Uncoated Newsreel · Subtle

Warm uncoated transmission, reduced contrast, haze, bloom and glare that respond strongly to windows and practicals.

Applied preset for the comparisons below: 03-Uncoated-Newsreel-1-Subtle

Uncoated Newsreel · Medium

Warm uncoated transmission, reduced contrast, haze, bloom and glare that respond strongly to windows and practicals.

Applied preset for the comparisons below: 03-Uncoated-Newsreel-2-Medium

Uncoated Newsreel · Caricature

Warm uncoated transmission, reduced contrast, haze, bloom and glare that respond strongly to windows and practicals.

Applied preset for the comparisons below: 03-Uncoated-Newsreel-3-Caricature

Breathing Documentary Zoom · Subtle

Soft vintage zoom character with gradual edge geometry, uneven field response and chromatic texture.

Applied preset for the comparisons below: 04-Breathing-Documentary-Zoom-1-Subtle

Breathing Documentary Zoom · Medium

Soft vintage zoom character with gradual edge geometry, uneven field response and chromatic texture.

Applied preset for the comparisons below: 04-Breathing-Documentary-Zoom-2-Medium

Breathing Documentary Zoom · Caricature

Soft vintage zoom character with gradual edge geometry, uneven field response and chromatic texture.

Applied preset for the comparisons below: 04-Breathing-Documentary-Zoom-3-Caricature

Rotating Bokeh Portrait · Subtle

Tangentially stretched peripheral bokeh around a usable portrait center; small bright background points reveal it best.

Applied preset for the comparisons below: 05-Rotating-Bokeh-Portrait-1-Subtle

Rotating Bokeh Portrait · Medium

Tangentially stretched peripheral bokeh around a usable portrait center; small bright background points reveal it best.

Applied preset for the comparisons below: 05-Rotating-Bokeh-Portrait-2-Medium

Rotating Bokeh Portrait · Caricature

Tangentially stretched peripheral bokeh around a usable portrait center; small bright background points reveal it best.

Applied preset for the comparisons below: 05-Rotating-Bokeh-Portrait-3-Caricature

Petzval Oval Portrait · Subtle

Warm oval-pupil portrait response with curved focus, cat-eye deformation and asymmetric historical character.

Applied preset for the comparisons below: 06-Petzval-Oval-Portrait-1-Subtle

Petzval Oval Portrait · Medium

Warm oval-pupil portrait response with curved focus, cat-eye deformation and asymmetric historical character.

Applied preset for the comparisons below: 06-Petzval-Oval-Portrait-2-Medium

Petzval Oval Portrait · Caricature

Warm oval-pupil portrait response with curved focus, cat-eye deformation and asymmetric historical character.

Applied preset for the comparisons below: 06-Petzval-Oval-Portrait-3-Caricature

Bubble Bokeh Triplet · Subtle

Firm round defocus highlights, curved edge focus and visible longitudinal color around bright background points.

Applied preset for the comparisons below: 07-Bubble-Bokeh-Triplet-1-Subtle

Bubble Bokeh Triplet · Medium

Firm round defocus highlights, curved edge focus and visible longitudinal color around bright background points.

Applied preset for the comparisons below: 07-Bubble-Bokeh-Triplet-2-Medium

Bubble Bokeh Triplet · Caricature

Firm round defocus highlights, curved edge focus and visible longitudinal color around bright background points.

Applied preset for the comparisons below: 07-Bubble-Bokeh-Triplet-3-Caricature

Pearlescent Diffusion · Subtle

Dreamy soft-focus response with spherical halo, bloom, glare and reduced microcontrast while retaining a usable center.

Applied preset for the comparisons below: 08-Pearlescent-Diffusion-1-Subtle

Pearlescent Diffusion · Medium

Dreamy soft-focus response with spherical halo, bloom, glare and reduced microcontrast while retaining a usable center.

Applied preset for the comparisons below: 08-Pearlescent-Diffusion-2-Medium

Pearlescent Diffusion · Caricature

Dreamy soft-focus response with spherical halo, bloom, glare and reduced microcontrast while retaining a usable center.

Applied preset for the comparisons below: 08-Pearlescent-Diffusion-3-Caricature

Electric Blue Scope · Subtle

Two-times anamorphic field with oval bokeh, edge aberration and strong blue streak response above the flare threshold.

Applied preset for the comparisons below: 09-Electric-Blue-Scope-1-Subtle

Electric Blue Scope · Medium

Two-times anamorphic field with oval bokeh, edge aberration and strong blue streak response above the flare threshold.

Applied preset for the comparisons below: 09-Electric-Blue-Scope-2-Medium

Electric Blue Scope · Caricature

Two-times anamorphic field with oval bokeh, edge aberration and strong blue streak response above the flare threshold.

Applied preset for the comparisons below: 09-Electric-Blue-Scope-3-Caricature

Honeyed Compact Scope · Subtle

Warm compact anamorphic character with elliptical falloff, amber streaks and restrained edge softness.

Applied preset for the comparisons below: 10-Honeyed-Compact-Scope-1-Subtle

Honeyed Compact Scope · Medium

Warm compact anamorphic character with elliptical falloff, amber streaks and restrained edge softness.

Applied preset for the comparisons below: 10-Honeyed-Compact-Scope-2-Medium

Honeyed Compact Scope · Caricature

Warm compact anamorphic character with elliptical falloff, amber streaks and restrained edge softness.

Applied preset for the comparisons below: 10-Honeyed-Compact-Scope-3-Caricature

Bent Glass Scope · Subtle

Pronounced off-axis anamorphic deformation, refractive irregularity, directional focus loss and chromatic separation.

Applied preset for the comparisons below: 11-Bent-Glass-Scope-1-Subtle

Bent Glass Scope · Medium

Pronounced off-axis anamorphic deformation, refractive irregularity, directional focus loss and chromatic separation.

Applied preset for the comparisons below: 11-Bent-Glass-Scope-2-Medium

Bent Glass Scope · Caricature

Pronounced off-axis anamorphic deformation, refractive irregularity, directional focus loss and chromatic separation.

Applied preset for the comparisons below: 11-Bent-Glass-Scope-3-Caricature

Neon Radiance Prime · Subtle

Clean center with conspicuous colored highlight radiance; lamps, signs, reflections and windows drive the effect.

Applied preset for the comparisons below: 12-Neon-Radiance-Prime-1-Subtle

Neon Radiance Prime · Medium

Clean center with conspicuous colored highlight radiance; lamps, signs, reflections and windows drive the effect.

Applied preset for the comparisons below: 12-Neon-Radiance-Prime-2-Medium

Neon Radiance Prime · Caricature

Clean center with conspicuous colored highlight radiance; lamps, signs, reflections and windows drive the effect.

Applied preset for the comparisons below: 12-Neon-Radiance-Prime-3-Caricature

Nocturnal Cat-Eye · Subtle

Strong off-axis pupil deformation, curved focus, coma and axial color; requires isolated peripheral highlights.

Applied preset for the comparisons below: 13-Nocturnal-Cat-Eye-1-Subtle

Nocturnal Cat-Eye · Medium

Strong off-axis pupil deformation, curved focus, coma and axial color; requires isolated peripheral highlights.

Applied preset for the comparisons below: 13-Nocturnal-Cat-Eye-2-Medium

Nocturnal Cat-Eye · Caricature

Strong off-axis pupil deformation, curved focus, coma and axial color; requires isolated peripheral highlights.

Applied preset for the comparisons below: 13-Nocturnal-Cat-Eye-3-Caricature

Stressed Ultra Wide · Subtle

Gradual peripheral stretch and warp, complex moustache geometry and heavy edge chromatic aberration.

Applied preset for the comparisons below: 14-Stressed-Ultra-Wide-1-Subtle

Stressed Ultra Wide · Medium

Gradual peripheral stretch and warp, complex moustache geometry and heavy edge chromatic aberration.

Applied preset for the comparisons below: 14-Stressed-Ultra-Wide-2-Medium

Stressed Ultra Wide · Caricature

Gradual peripheral stretch and warp, complex moustache geometry and heavy edge chromatic aberration.

Applied preset for the comparisons below: 14-Stressed-Ultra-Wide-3-Caricature

Rehoused Still Glass · Subtle

Repeatable decentering, refractive unevenness and coating wear with a restrained photographic base.

Applied preset for the comparisons below: 15-Rehoused-Still-Glass-1-Subtle

Rehoused Still Glass · Medium

Repeatable decentering, refractive unevenness and coating wear with a restrained photographic base.

Applied preset for the comparisons below: 15-Rehoused-Still-Glass-2-Medium

Rehoused Still Glass · Caricature

Repeatable decentering, refractive unevenness and coating wear with a restrained photographic base.

Applied preset for the comparisons below: 15-Rehoused-Still-Glass-3-Caricature

C-Mount CCTV · Subtle

Small-image-circle coverage, hard mechanical vignette, heavy edge softness, coma and chromatic stress.

Applied preset for the comparisons below: 16-C-Mount-CCTV-1-Subtle

C-Mount CCTV · Medium

Small-image-circle coverage, hard mechanical vignette, heavy edge softness, coma and chromatic stress.

Applied preset for the comparisons below: 16-C-Mount-CCTV-2-Medium

C-Mount CCTV · Caricature

Small-image-circle coverage, hard mechanical vignette, heavy edge softness, coma and chromatic stress.

Applied preset for the comparisons below: 16-C-Mount-CCTV-3-Caricature

Close Focus Macro · Subtle

Close-focus spherical and longitudinal aberration with a deliberately retained in-focus region.

Applied preset for the comparisons below: 17-Close-Focus-Macro-1-Subtle

Close Focus Macro · Medium

Close-focus spherical and longitudinal aberration with a deliberately retained in-focus region.

Applied preset for the comparisons below: 17-Close-Focus-Macro-2-Medium

Close Focus Macro · Caricature

Close-focus spherical and longitudinal aberration with a deliberately retained in-focus region.

Applied preset for the comparisons below: 17-Close-Focus-Macro-3-Caricature

Microscope Objective · Subtle

Tight central correction surrounded by rapid field curvature, edge softness and chromatic separation.

Applied preset for the comparisons below: 18-Microscope-Objective-1-Subtle

Microscope Objective · Medium

Tight central correction surrounded by rapid field curvature, edge softness and chromatic separation.

Applied preset for the comparisons below: 18-Microscope-Objective-2-Medium

Microscope Objective · Caricature

Tight central correction surrounded by rapid field curvature, edge softness and chromatic separation.

Applied preset for the comparisons below: 18-Microscope-Objective-3-Caricature

Tilted Freelens · Subtle

Strong asymmetric focus plane, directional smear and irregular off-axis rendering.

Applied preset for the comparisons below: 19-Tilted-Freelens-1-Subtle

Tilted Freelens · Medium

Strong asymmetric focus plane, directional smear and irregular off-axis rendering.

Applied preset for the comparisons below: 19-Tilted-Freelens-2-Medium

Tilted Freelens · Caricature

Strong asymmetric focus plane, directional smear and irregular off-axis rendering.

Applied preset for the comparisons below: 19-Tilted-Freelens-3-Caricature

Improvised Projector Lens · Subtle

Unconventional pupil, glow, aberration and refractive behavior inspired by adapted projection optics.

Applied preset for the comparisons below: 20-Improvised-Projector-Lens-1-Subtle

Improvised Projector Lens · Medium

Unconventional pupil, glow, aberration and refractive behavior inspired by adapted projection optics.

Applied preset for the comparisons below: 20-Improvised-Projector-Lens-2-Medium

Improvised Projector Lens · Caricature

Unconventional pupil, glow, aberration and refractive behavior inspired by adapted projection optics.

Applied preset for the comparisons below: 20-Improvised-Projector-Lens-3-Caricature

Bodycam Edge Stress · Signature

Single signature preset with hard image-circle coverage, spherical edge defocus, gradual edge CA and refractive distortion.

Applied preset for the comparisons below: 21-Bodycam-Edge-Stress

Hawk V-Lite Vintage '74 · Subtle

Inspired by an anamorphic profile with oval off-axis bokeh, vintage field softness, broad blue flare and a structured reflection train.

Applied preset for the comparisons below: 22-Hawk-V-Lite-Vintage-74-1-Subtle

Hawk V-Lite Vintage '74 · Medium

Inspired by an anamorphic profile with oval off-axis bokeh, vintage field softness, broad blue flare and a structured reflection train.

Applied preset for the comparisons below: 22-Hawk-V-Lite-Vintage-74-2-Medium

Hawk V-Lite Vintage '74 · Caricature

Inspired by an anamorphic profile with oval off-axis bokeh, vintage field softness, broad blue flare and a structured reflection train.

Applied preset for the comparisons below: 22-Hawk-V-Lite-Vintage-74-3-Caricature

Cooke Anamorphic /i Special Flare · Subtle

Inspired by an anamorphic profile with blue-cyan streaks, smooth vertical diffraction, controlled wash and focal-length-aware flare structure.

Applied preset for the comparisons below: 23-Cooke-Anamorphic-i-Special-Flare-1-Subtle

Cooke Anamorphic /i Special Flare · Medium

Inspired by an anamorphic profile with blue-cyan streaks, smooth vertical diffraction, controlled wash and focal-length-aware flare structure.

Applied preset for the comparisons below: 23-Cooke-Anamorphic-i-Special-Flare-2-Medium

Cooke Anamorphic /i Special Flare · Caricature

Inspired by an anamorphic profile with blue-cyan streaks, smooth vertical diffraction, controlled wash and focal-length-aware flare structure.

Applied preset for the comparisons below: 23-Cooke-Anamorphic-i-Special-Flare-3-Caricature

Decentered Dream Glass · Subtle

Creative compound optic combining pupil decentering, clipping, field asymmetry, refractive irregularity and soft highlight response.

Applied preset for the comparisons below: 24-Decentered-Dream-Glass-1-Subtle

Decentered Dream Glass · Medium

Creative compound optic combining pupil decentering, clipping, field asymmetry, refractive irregularity and soft highlight response.

Applied preset for the comparisons below: 24-Decentered-Dream-Glass-2-Medium

Decentered Dream Glass · Caricature

Creative compound optic combining pupil decentering, clipping, field asymmetry, refractive irregularity and soft highlight response.

Applied preset for the comparisons below: 24-Decentered-Dream-Glass-3-Caricature

Edge Prism Glass · Subtle

Hand-held linear-prism character with a smooth one-sided bend, controlled spectral separation and softly integrated edge stress.

Applied preset for the comparisons below: 25-Edge-Prism-Glass-1-Subtle

Edge Prism Glass · Medium

Hand-held linear-prism character with a smooth one-sided bend, controlled spectral separation and softly integrated edge stress.

Applied preset for the comparisons below: 25-Edge-Prism-Glass-2-Medium

Edge Prism Glass · Caricature

Hand-held linear-prism character with a smooth one-sided bend, controlled spectral separation and softly integrated edge stress.

Applied preset for the comparisons below: 25-Edge-Prism-Glass-3-Caricature

Internal Field Edge FX · Signature

Protected elliptical centre with smooth peripheral lens blur and restrained purple/green edge separation, using Lens Debaser's internal field rather than a depth input.

Applied preset for the comparisons below: 26-Internal-Field-Edge-FX

Decentered Drift Prime · Signature

A directional, imperfect prime response that combines a decentered aperture footprint with progressive field softness and restrained optical asymmetry.

Applied preset for the comparisons below: 27-Decentered-Drift-Prime

Spectral Radial Drift · Signature

A radial aperture drift response combined with controlled chromatic separation for a stronger outward spectral character toward the frame edges.

Applied preset for the comparisons below: 28-Spectral-Radial-Drift

Natural Wide Angle · Subtle

Immersive wide geometry around a protected sharp centre, with refractive pockets, chromatic edges and peripheral defocus.

Applied preset for the comparisons below: 29-Natural-Wide-Angle-1-Subtle

Natural Wide Angle · Medium

Immersive wide geometry around a protected sharp centre, with refractive pockets, chromatic edges and peripheral defocus.

Applied preset for the comparisons below: 29-Natural-Wide-Angle-2-Medium

Natural Wide Angle · Caricature

Immersive wide geometry around a protected sharp centre, with refractive pockets, chromatic edges and peripheral defocus.

Applied preset for the comparisons below: 29-Natural-Wide-Angle-3-Caricature

Liquid Prism · Subtle

Flowing refractive pockets and spectral echoes around a readable centre.

Applied preset for the comparisons below: 30-Liquid-Prism-1-Subtle

Liquid Prism · Medium

Flowing refractive pockets and spectral echoes around a readable centre.

Applied preset for the comparisons below: 30-Liquid-Prism-2-Medium

Liquid Prism · Caricature

Flowing refractive pockets and spectral echoes around a readable centre.

Applied preset for the comparisons below: 30-Liquid-Prism-3-Caricature

Tilted Miniature · Subtle

An elongated tilted focus island surrounded by pupil defocus with a gradual transition.

Applied preset for the comparisons below: 31-Tilted-Miniature-1-Subtle

Tilted Miniature · Medium

An elongated tilted focus island surrounded by pupil defocus with a gradual transition.

Applied preset for the comparisons below: 31-Tilted-Miniature-2-Medium

Tilted Miniature · Caricature

An elongated tilted focus island surrounded by pupil defocus with a gradual transition.

Applied preset for the comparisons below: 31-Tilted-Miniature-3-Caricature

Vortex Glass · Subtle

Curved wide geometry, tangential smear and rotational pupil character around a protected centre.

Applied preset for the comparisons below: 32-Vortex-Glass-1-Subtle

Vortex Glass · Medium

Curved wide geometry, tangential smear and rotational pupil character around a protected centre.

Applied preset for the comparisons below: 32-Vortex-Glass-2-Medium

Vortex Glass · Caricature

Curved wide geometry, tangential smear and rotational pupil character around a protected centre.

Applied preset for the comparisons below: 32-Vortex-Glass-3-Caricature

CREATE YOUR OWN PRESETS WITH AI

Create optical responses entirely inside an AI client

HIGHLY EXPERIMENTAL

AI-assisted preset generation is a highly experimental feature. An AI assistant can misunderstand the schema, produce an invalid file, choose visually poor combinations, or create a preset that behaves differently across footage. Treat every generated preset as an untrusted creative starting point: validate it, inspect it at full resolution and in motion, and keep established working presets available until the new result has passed review.

You do not need to know programming, optical mathematics or how to use a command line. Describe the image character you want in everyday language and an AI assistant such as ChatGPT can create, check and attach a finished Lens Debaser preset for you to download. The Preset Authoring Kit supplies the assistant with the real controls, allowed ranges and rules for the current plug-in.

The entire authoring workflow takes place in the AI client: it creates the preset file, checks it and provides the download. Lens Debaser does not connect to an AI service; it simply loads the finished .ldbpreset in Resolve.

1. Get the authoring files for your Lens Debaser version

Always use the Preset Authoring Kit that matches the Lens Debaser version for which you are creating the preset. Controls, ranges, choices and dependencies may change between releases. The newest kit is not guaranteed to work with an older installed plug-in, and an older kit may omit or misdescribe controls in a newer one. The kit included inside each release archive is the authoritative package for that version.

Open the matching Preset Authoring Kit and provide Lens-Debaser-Preset-Schema.json and Clean-Slate-Template.ldbpreset to the AI assistant. The schema explains every available setting; the template shows the required file format. The examples folder contains finished recipes you may also provide as references.

Prompt example:

I am creating a preset for Lens Debaser 1.73. Read the attached schema
and tell me which target_plugin_version it specifies. Stop and warn me if it
does not match 1.72. Do not create the preset yet.

Get the Preset Authoring Kit →

2. Start a new AI conversation

Open ChatGPT or another assistant that accepts file attachments. Begin a new conversation so unrelated instructions do not influence the result. Attach the schema and clean template. If you want something structurally similar to one of the included examples, attach that example too.

Prompt example:

Use the attached Lens Debaser schema and clean template as the only authority
for available controls and file structure. Confirm that you can read both
files, then wait for my description of the look.

3. Describe the result you want

Explain the desired appearance as you would to a colorist. Useful details include whether the centre should remain sharp, what should happen near the edges, how highlights and out-of-focus points should behave, whether color fringing is wanted, and whether the effect should be subtle, clearly visible or extreme. Mention the kind of footage you intend to use. A description such as “soft vintage portrait glass with a protected centre, gentle edge curvature, warm highlight diffusion and oval background bokeh” is more useful than simply asking for “a cinematic lens.”

Prompt example:

I want a clearly visible but usable portrait look for close-ups. Keep the face
sharp near the centre, let focus curve and soften gradually toward the edges,
give small background highlights slightly oval bokeh, and add restrained warm
highlight diffusion. Avoid strong distortion and obvious color fringing.

4. Give the assistant a clear instruction

Copy this starter request after your visual description:

Using the attached Lens Debaser schema and template, create one valid
LensDebaserPreset=2 file for this optical response. Use only controls listed
in the schema, obey their ranges and dependencies, and activate the fewest
control groups needed. Prefer a convincing, responsive approximation over an
extreme effect. Do not include unchanged defaults, Input Color Space or
Diagnostic View. Explain what the preset does, recommend suitable test images,
validate the result against the schema, and create the finished preset as a
downloadable .ldbpreset file beginning with LensDebaserPreset=2. Do not ask me
to copy source text, use a text editor, rename a file or run a command.

5. Download the finished preset

The AI client should create the actual file for you. Download the attached .ldbpreset directly from the conversation and place it in a folder where you want to keep your custom Lens Debaser looks. Because loading one preset also populates the Preset menu with the other valid presets in the same folder, it is useful to ask for several related candidates or strength variants and keep them together in a dedicated test folder. Load that folder once, compare the candidates in Resolve, then move only the approved versions into your permanent custom-preset folder. You should not need to copy a code block, use TextEdit, change a file extension or open Terminal. If the assistant responds with instructions instead of a downloadable file, ask it explicitly to create and attach the finished file.

Prompt example:

Create the finished preset as an actual downloadable .ldbpreset attachment.
Do not give me text to copy, do not ask me to rename a file, and do not ask me
to use Terminal or any command-line tool.

6. Let the AI check it, then load it

Before downloading, ask the assistant to reopen its generated file and check the header, every control name, value range, choice, dependency and required second input against the attached schema. Then add Lens Debaser to a node in Resolve, click Load in the Presets group, and choose the downloaded .ldbpreset. Loading one file also makes the other valid presets in that folder available in the Preset menu.

Prompt example:

Reopen the preset you created and validate every line against the attached
schema. Check the header, control names, value ranges, menu choices, duplicate
keys, dependencies and whether a second RGB/depth input is required. Report
any correction you make, then attach the corrected preset as a new file.

7. Test more than one image

Judge the result on appropriate material: a face, fine detail, hard contrast edges, small bright highlights, defocused lights and moving footage. Use a depth map when the recipe requires one. Check the full frame for clipped or repeated edges, excessive color, obvious layered blur and distracting motion. A preset that looks interesting on a chart may still look artificial on a real shot.

8. Ask for focused revisions

Keep the schema and current preset attached in the same AI conversation. Describe one visible problem at a time—for example, “protect the face in the centre,” “make the oval bokeh stronger without increasing overall blur,” or “reduce edge color while keeping the prism bend.” Ask the assistant to change only the controls needed for that correction, validate the revision and attach it as a new downloadable .ldbpreset. Tell it to preserve each promising version under a distinct file name so you can compare results and return to an earlier look.

Prompt example:

The centre is now too soft, but I like the edge curvature and bokeh. Revise
only the controls needed to protect more of the central face area. Keep the
current edge and highlight character, validate the revision, and attach it as
a newly named .ldbpreset so I can compare it with the previous version.

Remember: file validation confirms that a preset is structurally compatible; it cannot determine whether the result is attractive or appropriate. Treat AI-generated settings as creative starting points and approve them by looking at the rendered image.

PRACTICAL NOTES

Performance and troubleshooting

CREDITS & LICENSING

Acknowledgements & Credits

Lens Debaser is distributed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International. The complete terms are in the repository LICENSE file.

Images

Code and platform

Color science references

Optical-model design references

These publications provide background on optical blur and chromatic aberration for readers interested in the subject.